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Cracked Call Of Duty 2 1.3 Serversl: The Best Way to Play COD 2 Online

fsstropova4215


Now that substanz has created a COD2 server, it would be great if we played it all together . Below you will find a guide to install all necessary files. --- Install cod2 from dvd / image (standard version is 1.0) ---- As most servers run with version 1.3, u need to upgrade it Download this file and run it, it will automatic update from 1.2 to 1.3 with a few clicks -v1.3.zip ---- optional update of PunkBuster (when u get kicked on servers who has punkbuster enabled) Download this rar _pb_windows.rarOpen it, copy everything from this folder to C[/size]:Program Files[/size] (x86[/size])Activision[/size]Call of Duty 2PB[/size] folder[/size]overwrite every file and try connecting again --- Single player Fix *** this can't be played without DVD, version 1.2 and 1.3 didn't even started up here. The fix = Download this file from gamecopyworld _call_of_duty_2.shtml#Call of Duty 2 v1.3 %5BENGLISH%5D No-CD/Fixed EXE Call of Duty 2 v1.3 [ENGLISH] No-CD/Fixed EXE open it, replace the CoD2SP_s.exe from dev-cd23 folder to the installation folder C[/size]:Program Files[/size] (x86[/size])Activision[/size]Call of Duty 2[/size], overwrite the old file in this folder.[/size] --- another problem I've occurred is when i changed the resolution (standard is 640*480 ) the game crashes ...here i fixed that with turning of the option ( Anti Aliasing set to OFF (standard it's on 4x)After this i could save my new settings and it didn't crashed the game anymore. *** Single player should work again now *** --- next is run the game, make a game profile, edit the controls and connect to our servers --- *** Tested by me on Windows 7 x64 *** Have fun everyone


Call Of Duty(tm)Linux Multiplayer Server CodeVersion 1.5ReadmeLast update: 2004-12-10=============================!! IMPORTANT !! Call of Duty(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer Support. Please do not call with any questions related to this free beta product. There are other channels to aid you listed at the bottom of this document.===============================================TABLE OF CONTENTS1. Introduction2. Installation From Scratch3. Upgrading an existing COD Linux Server4. Support Channels5. FreeBSD Note===============================================1. Introduction This document explains how to install the Call of Duty(tm) Linux server version 1.5. Installation from scratch and upgrading an existing installation are both covered. Usage is very similar to Call of Duty(tm) and Return to Castle Wolfenstein(tm)... many of the console commands, command lines, and cvars are identical. MOD USERS: PLEASE READ... It is recommended that any user modifications that have been installed to the Call of Duty(tm) directory be removed before installing this package. These modifications are not supported by Activision(r) and may not be compatible with some of the new features that are included. IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ... (This is a frequent-enough problem to merit discussion in the introduction.) If you are reading this, it's probably because you tried to start your Linux server and saw this message: ./cod_lnxded: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory COD is a C++ program built with gcc 3.2.3, which means it needs a system library specific to gcc 3.2. Older Linux systems won't have this installed, and we're starting to see newer Linux distributions that don't have this either, since they are supplying an incompatible gcc 3.4 version. The good news is that you can drop the needed library into your system without breaking anything else. Here is the library you need, if your Linux distribution doesn't supply it: -libs.tar.bz2 You want to unpack that somewhere that the dynamic linker will see it (if you are sure it won't overwrite any files, you can even use /lib). The brave can put it in the same directory as the game and run the server like this: LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod_lnxded Now the server will start.2. Installation From Scratch There are two server packages...a "small" and "large" version. The size difference is because small version requires a program named xdelta. The xdelta program is shipped with many Linux distros, and can be found here: The large version doesn't need xdelta. - Get the retail Call of Duty(tm) discs. - Copy the contents of Disc One's "Setup/Data" directory to wherever you installed the Call of Duty(tm) Linux server. There should be a "localization.txt" file in the root of this directory, and a "main" subdirectory). - Copy the contents of Disc Two's "Setup/Data" directory to your server (should be just a "main" directory...add it to the contents of the previous disc's "main"). - Alternately, you may install on Windows(r) and copy the installed game to your Linux system, but many will opt to skip this step since the data files are uncompressed and easily accessible on the discs. Final installation size is around 1.2 gigabytes. - Unpack this archive in the root of the newly-copied tree, so "cod_lnxded" is in the same directory as "localization.txt" and "game.mp.i386.so" is in the "main" directory, etc. This may overwrite some files; this is normal. - (If you have the "large" package, skip this step.) If you have the "small" package, you now need to patch some files. The command line looks something like: cd /where/i/copied/callofduty xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin mv tmp.bin main/pak0.pk3 ...if this doesn't work, you should get the "large" package and unpack it like you did the small package, and it'll give you the same results. Either way, it's now safe to delete the pak0.pk3.xdelta file. - Now, run the server: cd /where/i/copied/callofduty ./cod_lnxded - When you see "Started tty console (use +set ttycon 0 to disable)", the server has started, but you need to start a map before the server will accept connections. At this point, type: map mp_chateau ("mp_chateau" being a given map's name). - Now you should see your server in the in-game browser. You will now want to customize your server, but that is beyond the scope of this document.3. Upgrading an existing COD Linux server This assumes you have a functioning COD server. You should be able to upgrade from any previous version directly to 1.5. If you aren't sure of your server's state, or want to be safe, you should start with section 2 of this document ("INSTALLATION"), above, and ignore this section. There are two patch packages...a "small" and "large" version. The size difference is because small version requires a program named xdelta. The xdelta program is shipped with many Linux distros, and can be found here: The large version doesn't need xdelta. - Shutdown your existing COD server if it is currently running. - Make a backup of your existing COD server's directory, just in case. - Remove any mods you've installed. Incompatible mods left in an upgraded server are among the most frequent bug reports! - Unpack this archive in the root of the newly-copied tree, so "cod_lnxded" is in the same directory as "localization.txt" and "game.mp.i386.so" is in the "main" directory. It may overwrite files; this is normal. - (If you have the "large" package, skip this step.) If you have the "small" package, and haven't done so in previous patches, you now need to patch pak0.pk3. This only needs to be done once! If you've done it for a previous patch, attempting to do so again will fail! The command line looks something like: cd /where/i/copied/callofduty xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin mv tmp.bin main/pak0.pk3 ...if this doesn't work, you should get the "large" package and unpack it like you did the small package, and it'll give you the same results. Either way, it's now safe to delete the .xdelta file. - Now the server can be restarted, and should function as before, except with the new patch fixes and features. You should experiment with readding your mods one by one to see if any are incompatible with the new patch.4. Support Channels There are a LOT of knobs to tweak to customize and automate your server, but it is beyond the scope of this documentation. Please refer to the admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3 Arena(tm), Return to Castle Wolfenstein(tm), etc) for specifics. There is a mailing list for discussion and support of Call of Duty(tm) and Call of Duty(tm): United Offensive(tm) Linux servers. Hundreds of experienced server admins and even some of the game's developers monitor this list, and are eager to help with politely asked questions. Send a blank email to cod-subscribe@icculus.org to get on the list, and list archives can be seen at: -bin/ezmlm/ezmlm-cgi?38 Bug reports should NOT be sent to the list. We have a web-based bugtracking system for this. If you don't report bugs there, we don't promise to even be aware of them, let alone fix them! You can find the bug tracker here: 5. FreeBSD users This server is known to work on FreeBSD with the Linux binary compatibility layer. If it doesn't, we consider it a bug and appreciate the report since we won't necessarily be testing on FreeBSD ourselves. Please note, that as of version 1.2, the server requires that you use the linux_base-8 package for binary compatibility (it has a C++ runtime library we now need that previous linux_base packages don't supply...alternately, see notes about libstdc++ in this document's introduction if you can't or won't update linux_base).// end of README




Cracked Call Of Duty 2 1.3 Serversl

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